Turbo Trainer Games

Watts to speed calculator

How fast would those watts take you outdoors? And more usefully: what is taking them — the air, the road, or the hill?

Watts to speed

Rider plus bike plus everything you are carrying. Gradient can be negative for a descent.

watts
kg
%
m
33.6km/h

Where the watts goWattsShare
The short answer

On flat ground in still air, 200 watts is about 30 km/h for a typical rider. Air resistance rises with the cube of speed, so doubling your speed takes eight times the power to push the air. On a climb, air almost stops mattering and the whole contest becomes watts against kilograms.

## Why the same watts give wildly different speeds

Three things take your power, and they scale completely differently.

Air resistance rises with the cube of speed. Not the square — the force rises with the square, but power is force times speed, so the power you need goes up with the cube. Double your speed and you need eight times the power to push the air. This is why 200 watts gets you along nicely at 34 km/h and nowhere near 68.

Rolling resistance rises in a straight line with speed, and it is small. On a decent road with decent tyres it is usually ten to fifteen per cent of your total on the flat and falling as a share the faster you go.

Gravity does not care about speed at all. It takes a fixed number of watts per kilogram per per cent of gradient, whatever you are doing. That is why climbing is the great leveller: on a 10 per cent slope, air resistance has almost vanished and the entire contest is weight against power.

Move the gradient slider and watch the table at the bottom change. On the flat it is nearly all air. At 8 per cent it is nearly all gravity. That single shift explains most of what is confusing about cycling speed.

## What this means on a turbo trainer

It means the speed your trainer shows you is a fiction, and a useful one.

Indoors there is no air to push, no road to roll on and no hill to climb. Your trainer takes your power and applies a model — usually something close to the one on this page — to produce a plausible speed. Change the model's assumptions and the same watts give a different number, which is why two apps can disagree about how fast you just went.

So compare watts, not speed, between sessions. Watts is the thing you actually produced. Speed is an opinion about what those watts would have done somewhere else.

## The things this does not model

Wind. The calculator assumes still air. A headwind adds to the air you have to push as though you were going faster; a tailwind subtracts. Ten km/h of headwind at 30 km/h of road speed is the same work as riding at 40 in still air, which is why a windy day feels so disproportionately hard.

Acceleration. This is steady-state. Getting up to speed costs extra, and on a twisty course with a lot of braking it can cost a great deal.

Cornering, braking and draughting. Sitting in a group can cut your air resistance by a quarter to a half depending on where you are and how big the group is. That is the entire tactical basis of road racing.

Your real drag area. The CdA figures here are typical, not yours. Position, clothing, body shape and even helmet choice move it, and the difference between a flapping jacket and a close-fitting jersey is worth several watts at speed.

## Working backwards

The calculator solves for speed given power, but the interesting question is often the other way round: what would it take to hold 40 km/h? Set the power until the speed reads 40 and look at the number: on the flat, on the hoods, at 83 kg total, it takes about 320 watts, which is a long way past what most people can hold for any length of time — and that is the honest answer to why the people who do it look the way they do.

Questions people ask

How fast is 200 watts?

On flat ground, in still air, on the hoods, for a rider and bike weighing 83 kg on ordinary tarmac: around 34 km/h, or about 21 mph. Put the same 200 watts into a 5 per cent climb and it becomes about 15 km/h.

Why does my trainer say a different speed?

Because it is applying its own model of air resistance, rolling resistance and gradient to your power, and the assumptions differ between apps. None of them is measuring speed; they are all estimating it. Compare watts instead.

Does weight matter on the flat?

Barely. On flat ground, weight only affects rolling resistance, which is a small share of the total. On a climb it matters enormously, because lifting mass against gravity is almost the whole job.

How much does getting in the drops save?

Moving from the hoods to the drops typically cuts drag area from around 0.32 to 0.28 square metres, which is worth about 23 watts at 35 km/h — or, put the other way, a free 1.5 km/h for the same effort. The faster you are going, the more it is worth.

Why is a headwind so much worse than a tailwind is good?

Because the power needed rises with the cube of your speed through the air. A headwind pushes you up that curve where it is steep; a tailwind moves you down it where it is shallow. You lose more than you ever get back.

Still bored of the turbo?

That is the problem we are actually trying to solve. Turbo Trainer Games turns your watts into the controls of a browser game — your power flies the aircraft, climbs the mountain, pulls the sledge. Nothing to install, and it works with a smart trainer you already own.

It is in closed testing at the moment, so there is nothing to play yet. But you can put your name down.

Ask for early access

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