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Bored of the same old turbo screens?

Sixty-four slightly unhinged ways to spin the miles away, and not one of them is a number on a grey screen. Same trainer, same watts, same sweat — only now your watts are the throttle of a single-seater that will not be bullied, the engine of a Mars rover, the lift hill of a rollercoaster, the generator for a travelling circus, or the only thing holding a glider up as the day dies. Skin up to a col above Morzine and earn the descent back. Hold a lap on the boards at forty-two degrees. Swim, ride and run a triathlon in one sitting. Shoot five targets with your own heart rate against you. Jump a cyclocross course in the mud, ride a hedged lane in the dark with a dynamo for a lamp, clean the plastic out of a bay on a paddleboard, or outrun a horde. It all runs in your browser. Pair a trainer, press start, pedal.

Got a code?

Type it in and you're on. It'll remember you on this machine for three months.

Haven't got one?

Tell us a bit about you and your set-up. Every question here is one we'll use to decide what to build next, so the more you fill in the more useful you are to us. We read every one by hand and send codes out in batches.

Keeping it quiet, until it’s ready

Sorry — this is an intense sign-up for a bike game. It is a closed test of something that isn’t finished, and the whole lot is confidential until it’s polished and published properly. In plain English, by signing below you’re agreeing that:

  • you won’t show the games, the website or your code to anyone outside your own household, and you won’t pass your code on;
  • you won’t post screenshots, video, streams or descriptions of it publicly — no social media, no forums, no club WhatsApp group — until we tell you it’s out;
  • you won’t copy, sell, pick apart or rebuild any of it, and you accept that it all stays ours;
  • anything you tell us about it — ideas, suggestions, the lot — we’re free to use, and you’re not expecting to be paid for it;
  • this holds until we publish, or until we write and tell you it doesn’t.

If you’d rather not, that’s completely fine — just don’t send the form, and thank you for reading this far.

Codes are issued by hand, usually within a day or two. You won't get one automatically from this form. Questions: info@turbotrainergames.com.

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Indoor cycling · sixty-four games · nothing to install

Bored of the same old turbo screens?

Sixty-four slightly unhinged ways to spin the miles away, and not one of them is a number on a grey screen. Same trainer, same watts, same sweat — only now your legs are the engine of a Mars rover, the lift hill of a rollercoaster, the generator for a travelling circus, the stoker on an express, or the only thing holding a glider up as the day dies. Ride a hedged lane in the dark with a dynamo for a lamp. Jump a cyclocross course in the mud. Clean the plastic out of a bay on a paddleboard. Outrun a horde. Hold a lap on the boards at forty-two degrees. It all runs in your browser. Pair a trainer, press start, pedal.

Pick a game How it works

Not ready to test? Leave an email and we will tell you the day it opens. Nothing else, ever.

I’m impatient, can I be one of the testers?

Nothing to install Works offline Bluetooth smart trainers Exports to Strava & Garmin Scales to your FTP Controller friendly

Coming to a screen near you soon!

We’ve developed over 50 games so far, ready for 50 Test Cyclists to try them all out for free and tell us what they do and don’t like. Yep it’s crazy and not perfect, but it sure is FUN FUN FUN :)

While you wait for full launch of the platform

Have a read through these handy guides —

Read it →

Sixty-four ways to hate your legs

Every game reads your real power and scales to your own FTP, so a 140-watt rider and a 380-watt rider get exactly the same fight. Pick one by the session you actually want.

Can't decide?

Spin the wheel, get on the bike, and let it choose for you. No arguing with it afterwards.

Spin away — but you will need a code to play what it lands on. Ask to be one of our testers.

Three minutes from cold to sweating

No launcher, no monthly fee, no 8 GB download that fails at 94%.

Open a game

It's a web page. Chrome or Edge on a laptop, desktop or Android tablet, propped on the bars. Nothing installs.

Pair your trainer

Hit Connect and pick your smart trainer, power meter, heart rate strap or speed sensor straight from the browser. Haven't got one? Every game has a demo slider.

Pedal

Your real watts drive everything on screen, scaled against the FTP you put in — so the game is exactly as hard for you as for anybody else.

Post the evidence

At the end you get a ride file for Strava or Garmin and a share card with your numbers on it, ready for the group chat.

Fun for all the family

Training doesn't have to be boring, and it doesn't have to shut everybody else out of the room.

Pair a cheap Bluetooth game controller and the game becomes a two-hander. The adult on the bike does the work — the watts are yours and yours alone, and there is nowhere to hide from them. Whoever has the controller flies the thing: steering, diving, firing, picking the line, choosing how many buses.

Which means a nine-year-old can be the reason you are suddenly doing a two-minute effort you had not planned, shouting at you to go faster because the dragon is not going to clear the ridge otherwise. It turns the worst hour of the week into something the rest of the house wants to be in the room for.

Any controller the browser can see will do — an Xbox pad, a PlayStation pad, an eight-quid generic one off the internet. Stick or d-pad steers, A is the action button, Start pauses. Plug one in and the game says hello.

  • Two players, one bikeOne pedals, one steers. Swap over when the legs go.
  • Games they'll actually pickDolphin, Dragon, Monster Truck, Daredevil, Pedalo and Husky were all built to be watched as much as played.
  • Nothing to set upNo second account, no second screen, no second subscription. Pair the pad and go.
  • Or let them rideSet the FTP down to what a child can actually hold and every game scales to it. The dolphin still gets nine metres of air.

What you actually need

Almost certainly whatever is already in the shed.

  • A turbo trainerA smart trainer is ideal — the games can control its resistance, and on the two road rides it follows the gradient metre by metre. A power meter works. So does a plain speed-and-cadence sensor, and so does nothing at all if you just want a look.
  • A browser that does BluetoothChrome or Edge on Windows, macOS, Linux, ChromeOS or Android. Apple don't allow Bluetooth in iPhone or iPad browsers, so those are demo-only until the app lands.
  • A screen you can see from the barsEverything is built big and high-contrast because you are a metre away and your eyes are bouncing.
  • A game controller, if you fancy itEntirely optional — the keyboard, a tilt of the tablet or a tap on either side of the screen all steer. But a Bluetooth pad is far easier to reach from the bars, and it lets somebody else fly while you pedal.
  • Your FTP, roughlyA guess is fine. Every game scales to it, which is what makes the session honest.

Each game is a single file that runs from your own machine. Save it to a USB stick and it will work in a garage with no internet, a church hall, or a club turbo session where the wifi is a rumour.

Why it works

The trouble with staring at a number is that nothing is asking you for anything. These games ask.

  • The session is the storyA deep hoop is a recovery. A swell is a sprint. A closing horde is a ramp test. You are doing structured intervals; you are just not thinking about intervals.
  • Sitting up costs you somethingNever the whole session — you can always soft-pedal for a drink — but the game notices, and so do your legs.
  • Pick the game, pick the workoutSheepdog for a long steady evening. Kaiju for prescribed over-unders. Outbreak when you want to be hurt.

Your rides, on your Strava

Connect your account once and every game gets a Post to Strava panel at the end of the ride, with the title and the description ready for you to edit before anything is sent.

The connection

Checking…

Before you connect. We ask Strava for one permission only: to upload activities. We cannot read your rides, your segments, your friends or anything else on your account, and we never try. We store two things: the tokens Strava gives us — encrypted, on our server, never in your browser — and your Strava athlete number, so an upload reaches the right account. Nothing is ever posted until you press the button on the end-of-ride screen, and you can see and edit every word first. Disconnect here at any time and we delete the tokens and tell Strava to forget us; you can also revoke us from your own Strava settings. The full detail, including how to ask us to delete everything, is in the privacy policy.

How it works

  • Your numbers, not oursThe description is built from what this bike actually did: distance, time, average and peak watts, heart rate. Nothing in it comes from Strava.
  • Nothing posts by itselfEvery upload is a button press on a screen you have read. The one promotional line — 🎮 turbotrainergames.com — is a tick box you can switch off, and you can edit it out like any other text.
  • Marked as a turbo sessionRides go up flagged as trainer rides, because that is what they are.
  • Or do it by handEvery game still saves a plain ride file you can upload to Strava, Garmin or anything else yourself. The connection is a convenience, and it is free — we will never charge for it.

Turbo Trainer Games is not affiliated with, endorsed by or partnered with Strava. Strava may collect data about our use of their API.

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