Play free

Indoor cycling · eight games · nothing to install

Bored of the same old turbo screens?

Mix it up with our ever-growing selection of slightly unhinged ways to spin the miles away and get hyper fit. Same trainer, same watts, same sweat — only now your legs are flying a jet down a valley, swimming to France, outrunning a horde, or charging the cannon on a hundred-foot war machine. It all runs in your browser. Pair a trainer, press start, pedal.

Free to play Works offline Bluetooth smart trainers Exports to Strava & Garmin No sign-up

Eight ways to hate your legs

Every game reads your real power and scales to your own FTP, so a 140-watt rider and a 380-watt rider get exactly the same fight. Pick one by the session you actually want.

New A dolphin high above a golden sea at sunrise, gulls around it

Turbo Dolphin

Watts are lift

You are a dolphin off a warm coast at first light and your legs are its tail. Above about 60% of your FTP you climb; below it you sink — so the hoops strung through the water are an interval session drawn in the sea. Run the shoals, chase the line, and when the game calls a swell, throw everything at it and see how far out of the water you can get. Land nose-first to keep the chain. The whole pod jumps with you.

Trains: sprints & recovery 10–60 min Best air: 9 m
Play Turbo Dolphin
New A neon canyon at night with glowing arches and a gridded sun on the horizon

Turbo Neon Drift

Your cadence drives the track

A synthwave rhythm ride down a black-chrome canyon, every light in it pulsing on the beat of a track the game writes itself. Neon arches fly at you two to the bar and only score if your legs are turning at the speed the music is asking for. Every eight bars the cadence band moves — spin it out, grind a big gear, cruise — and then the track breaks down and a wall of light comes at you that only fifteen seconds over threshold will punch through.

Trains: cadence & rhythm intervals 20–60 min 124 BPM
Play Turbo Neon Drift
New A cyclist on a wet night street with a crowd of runners filling the road behind

Turbo Outbreak

The whole city is behind you

The hardest thing on the site. A horde fills the road behind you from kerb to kerb, it gets faster every minute of the session, and the only thing keeping it off you is watts. Wrecks to steer round, side streets that empty without warning, and every two or three minutes a barricade where the survivors let you through and hand you three upgrade cards. Sixteen upgrades that stack and feed each other, so no two runs build the same way.

Trains: threshold & forced surges 10–60 min Roguelite
Play Turbo Outbreak
New A flock of sheep moving through a gap in a dry-stone wall on a fell at golden hour

Turbo Sheepdog

Steady legs, settled sheep

The gentle one, and the reason you can stay on the bike for an hour. Golden hour on a northern fell, thirty sheep scattered over half a mile, and you are the collie. Steering puts you on one side of them or the other and they move away from wherever you are, so it is all worked out in geometry. Push too hard and they break and scatter — which is why it is an hour of honest zone 2 with just enough sprinting to head off a runaway.

Trains: long steady endurance 20–90 min Recovery ride
Play Turbo Sheepdog
New A mech standing in a flooded city firing a beam at an enormous creature in the rain

Turbo Kaiju

Your legs charge the cannon

Something seventy metres tall has come over the seawall, and you are not driving the machine sent to stop it — you are its reactor. Hold above the called target and the whine climbs until the spinal cannon lets go on its own; then the core is too hot to touch and you have ninety seconds of riding under a ceiling while it cools. Brace for the tail, hold the shield, aim for the weak point. It is eight over-unders with sprints in it, and it does not feel like one.

Trains: over/under intervals 10–60 min Boss fight
Play Turbo Kaiju
A fighter jet low over a green valley with a river and farms below

Thin Air

Stop pedalling and you fall out of the sky

Low level down a valley with the walls close enough to count the hedgerows. Your watts are thrust, and thrust is the only thing holding you up: ease off and the nose drops. Tanks on the valley floor to put rounds into, missiles coming up behind you that only a proper sprint on the burner will outrun, and a rear-view mirror so you can watch them do it. Clip a wall or the ground and it costs you a life.

Trains: threshold & sprints 10–60 min Three lives
Play Thin Air
A swimmer in the Channel at night alongside a pilot boat

Turbo Channel Swim

33.8 km and a tide that will not help

Dover beach, a klaxon from the pilot boat, and then the hardest pacing test on the site. The tide runs square to your course, so it can never push you towards France — it only slides you along the French coast while you swim. Feeds every few minutes that you have to ease off to take. Miss Cap Gris-Nez by more than a couple of kilometres and the coast falls away and the distance left goes up. Ferries, container ships, and a chart in the corner telling you the truth.

Trains: long steady pacing 20–90 min Brutally honest
Play Turbo Channel Swim
The original A night road with the dead coming out of the dark behind the rider

Dead Legs

Pedal hard. They're hungry

The one that started all this. Warm up for a minute, then the dead wake up. Packs come after you and the box at the bottom tells you the power you need to hold to pull away; hold them off long enough and they give up. Roadside shamblers lunge as you pass, and if one gets hold of you the pedals go heavy until you sprint it off. Swing the weapon with the space bar or a Bluetooth remote. Three lives.

Trains: repeated surges 10–60 min Soundtrack
Play Dead Legs

Three minutes from cold to sweating

No account, no launcher, no monthly fee, no 8 GB download that fails at 94%.

Open a game

It's a web page. Chrome or Edge on a laptop, desktop or Android tablet, propped on the bars. Nothing installs and nothing phones home.

Pair your trainer

Hit Connect and pick your smart trainer, power meter, heart rate strap or speed sensor straight from the browser. Haven't got one? Every game has a demo slider so you can see it working first.

Pedal

Your real watts drive everything on screen, scaled against the FTP you put in — so the game is exactly as hard for you as it is for anybody else.

Post the evidence

At the end you get a ride file for Strava or Garmin and a share card with your numbers on it, ready for the group chat.

What you actually need

Almost certainly whatever is already in the shed.

  • A turbo trainerA smart trainer is ideal — the games can control its resistance. A power meter works. So does a plain speed-and-cadence sensor on a dumb trainer, and so does nothing at all if you just want a look.
  • A browser that does BluetoothChrome or Edge on Windows, macOS, Linux, ChromeOS or Android. Apple don't allow Bluetooth in iPhone or iPad browsers, so those are demo-only for now.
  • A screen you can see from the barsLaptop, tablet or a telly with a cable. Everything is built big and high-contrast because you are a metre away and your eyes are bouncing.
  • Your FTP, roughlyA guess is fine. Every game scales to it, so getting it about right is what makes the session honest.

Each game is a single file that runs from your own machine. Save it to a USB stick and it will work in a garage with no internet, a church hall, or a club turbo session where the wifi is a rumour.

Why it works

The trouble with staring at a number on a screen is that nothing is asking you for anything. These games ask.

  • The session is the storyA deep hoop is a recovery. A swell is a sprint. A closing horde is a ramp test. You are doing structured intervals; you are just not thinking about intervals.
  • Sitting up costs you somethingNever your whole session — you can always soft-pedal for a drink — but the game notices, and so do your legs.
  • Pick the game, pick the workoutSheepdog for a long steady evening. Kaiju when you want prescribed over-unders. Outbreak when you want to be hurt.