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Ten to fifteen minutes: five easy, then two or three short fast-legged bursts with easy recovery, then a couple of minutes easy before you start. Hard sessions need the full version; easy rides can simply start easy and build. Calibrate your trainer after the warm-up, not before.
Outdoors you warm up by accident. You roll out gently, there is a hill, you ease off at a junction, and ten minutes later you are ready without having planned anything.
Indoors there is no such drift. People climb on, start the session, and are at full target power within ninety seconds of walking in from a cold room. That is the single most common reason a first interval feels catastrophic and the second feels fine — not fitness, just a body that had not caught up yet.
It also matters mechanically: trainers themselves change as they warm, which is why calibration belongs after the warm-up. See how to calibrate.
About 13 minutes. For a hard session, do not cut it.
Add one 2-minute effort at threshold after step 3, then 5 minutes easy. You want to have already breathed hard once before the first real interval.
You do not need a formal warm-up at all. Start at the bottom of your range and build over ten minutes.
5 minutes easy, 3 x 20 seconds fast legs, 2 minutes easy. Seven minutes, and far better than nothing. Then accept the first interval will feel rough and do not read anything into it.
Add five minutes, keep your knees and arms covered for the first part, and strip down once you are warm rather than starting cold and bare.
Five to ten minutes of easy spinning at the end. The physiological case for it is less dramatic than people assume, but two practical things recommend it indoors:
Then get out of wet kit promptly. See what to wear.
Effectively yes. Just start at the easy end and build gradually over the first ten minutes.
After. A cold trainer has more friction, so calibrating cold gives you wrong numbers for the whole session.
Usually an insufficient warm-up. If the second interval feels notably easier than the first, that is the diagnosis.
That is the problem we are actually trying to solve. Turbo Trainer Games turns your watts into the controls of a browser game — your power flies the aircraft, climbs the mountain, pulls the sledge. Nothing to install, and it works with a smart trainer you already own.
It is in closed testing at the moment, so there is nothing to play yet. But you can put your name down.
Ask for early access