0W
CADENCE-- HEART--
TO EXTRACTION0:00 DISTANCE0.0 SURVIVORS0 SCORE0
0
METRES BEHIND
DYNAMO0%
MOLOTOVS0
SUPPLIES0
BLOCK1
Ride
----
Barricade 1
The gate swings shut behind you. Keep the legs turning — they can only hold it for a moment.
← → choose · SPACE take it · or tap a card — taken automatically in 18s

TURBO OUTBREAK

Something has gone very wrong in the city, and the whole of it is behind you on the road. The horde runs faster the longer the night goes on, so the gap in your mirror is a clock. This is the hardest session in the range: a long sustained effort at threshold with surges you are not allowed to decline. Every two or three minutes a barricade lets you through, the survivors hold the gate, and you pick one upgrade out of three while you get your breath back.

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Difficulty

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Sensors

Smart trainer or power meterNot connected
Heart rate strapNot connected
Speed / cadence sensorOptional, for dumb trainers

You

Hold roughly three quarters of your FTP and you will stay ahead on Easy. Normal wants threshold. Hard wants threshold and the will to go over it. Swarms demand 110% for twenty seconds whatever you were doing.

How to play
  • Pedal. Watts are road speed. Drop off and the gap behind you closes; it never stops closing on its own.
  • ← → steer round wrecked cars and across the road to grab fuel, medical kits and ammunition. Tilt or tap the edges on a tablet.
  • Sprint to clear a kerb at a roadblock, and to hold a swarm off when a side street empties.
  • SPACE takes the highlighted upgrade at a barricade, and throws a molotov the rest of the time.
  • Alleys fork. Left is shorter and thick with them. Right is longer and clear. Pick with the bars.

HELD

They have stopped where you stopped. Take your time.

CAUGHT